We are collecting the demographic data for comparative (pre/post) purposes only. It
will not be used in any other way.
Project: Position:
Campus Name: District Name:
County/District number:
Indicators of
Engaged Learning
Select the example that best
describes your current practice even though it may not represent your instructional goals.
You may select only one example for each indicator.
VISION OF LEARNING
Responsibility for Learning
Students take charge and are self-regulated learners. They define learning goals and
problems that are meaningful to them and understand how specific activities relate to
these goals. Students are also involved in setting and using standards of excellence to
evaluate whether they have achieved their goals.
Teachers set learning
goals, make assignments, monitor progress, and grade assignments.
Students discuss learning goals
with their teacher, are given a range of options for assignments, take some responsibility
for monitoring progress, and are aware of assessment standards.
Students work with their
teacher to set learning goals and assessment standards and have a range of options for
assignments and opportunities to design learning activities. They are responsible for
setting timelines and monitoring progress toward completion of their goals.
Strategic
Students continually develop and refine learning and problem solving strategies. They
apply and transfer knowledge to solve problems creatively.
Most students work
involves determining the right answer on pencil and paper tasks.
Students learn to use a variety
of instructional strategies and resources, but not how to select among and apply them to
unfamiliar tasks.
Students are able to select
resources and strategies thoughtfully as well as apply them to unfamiliar tasks.
Energized by Learning
Engaged learners derive excitement and pleasure from learning and are intrinsically
motivated.
Students complete
required assignments and are motivated mainly by grades and competition.
Students are actively engaged
in their work and take pride in doing a good job.
Students are so excited by
learning that they spend extra time and effort doing their work.
Collaborative
Students have and value the skills to work with others. They understand that learning is
social and they understand that many problems/issues have multiple points of view.
Students work mostly
at seatwork and individual tasks.
Students work in cooperative
groups with clearly defined tasks.
Students work in collaborative
groups in which the groups make decisions regarding planning, implementing, and evaluating
their work making explicit use of multiple and differing points of view.
TASKS
Authentic
Tasks bear a close relationship to real world problems in the home and workplaces of today
and tomorrow. They build on life experiences, require in-depth work, benefit from frequent
collaboration, and are of relevance and interest to learner(s).
Most tasks are pencil
and paper, often seatwork. Students respond to recall questions provided by teachers and
textbooks.
The class discusses how the
skills they learn and their instructional tasks apply to real world situations.
Tasks derive authenticity from
student interests, work with experts, societal value, and public assessments. They often
involve inquiry and/or research, but not as an end in itself.
Challenging
Tasks are complex and typically involve sustained amounts of time. Students must stretch
their thinking and social skills in order to be successful.
Tasks focus on the
basics and there is much attention to mastery of specific skills and facts, e.g., drill
and practice, recall questions, integrated learning systems, decontextualized math
problems, or workbook pages.
Tasks are novel, involve higher
order thinking, and require many days or weeks to complete.
Tasks are complex and designed
so that the students have to stretch conceptually and take greater responsibility for
learning.
Multidisciplinary
Disciplines are wholly integrated in order to solve problems or address issues.
Tasks are
content-specific and designed to focus on specific skills and concepts.
Tasks are content-specific but
connections are made across disciplines through chronological or thematic alignment.
Teachers maintain their discipline-centered expertise while attempting to help students
make connections across disciplines.
Multiple disciplines must be
integrated in order to complete a task or solve a problem. Teachers and other support
staff, e.g., library media specialists, take responsibility for more than one discipline
and assist students in making connections across disciplines.
ASSESSMENT
Performance-Based
Assessments are meaningful, challenging experiences that involve presenting students with
an authentic task, project, or investigation, and then observing, interviewing and/or
examining their artifacts and presentations to assess what they actually know and can do.
Students primarily
take pencil and paper tests with combinations of short answer and essay questions,
emphasizing recall and discussion of facts.
Students conduct investigations
or produce written or oral presentations for their teacher and class and their teacher
evaluates their performance.
Students conduct investigations
or produce written or oral presentations for authentic purposes and audiences and they are
evaluated by the teacher, the audience, and themselves.
Generative
Students and their teachers create the assessment criteria and/or tools so that they are
meaningful and generate knowledge.
Assessment standards
are set by the teacher and shared with students, often after the work is graded.
Assessment standards and tools
are developed by the teacher and fully explained to students before they begin their work.
Assessment standards and tools
are discussed, created, agreed upon, and used by both the teacher and students to judge
and report on the quality of their products and performances.
Seamless and Ongoing
Instruction and assessment are integrated; assessment of the process and products occurs
throughout the instruction.
Assessment occurs
after instruction and both teacher and students view it as separate from the instruction,
e.g., students read and discuss a chapter and then take a unit test.
The teacher defines assessment
criteria at the beginning of instruction and uses them at designated check points and at
the end of instruction.
The teacher and students
generate assessment criteria at the beginning of their instructional task and use that
criteria to measure the process and products of their learning throughout their work as
well as at the end. The teacher frequently checks for understanding by listening to
student discussions and probing the depths of their knowledge and students engage in
self-assessment.
INSTRUCTIONAL MODEL
Interactive
The course of instruction responds to student needs and interests and students can make
key decisions regarding their learning.
Students respond to
questions posed by the teacher and have some choices with regard to assignments and work.
Students have opportunities to
select among projects to match their interests with assignments.
Students have frequent
opportunities to communicate interests and problems to the teachers and other support
staff as well as to design and plan their work.
Generative
Students are encouraged to construct and produce knowledge in meaningful and deep ways.
They solve problems, conduct meaningful inquiry, engage in reflection, and build a
repertoire of effective strategies.
Students solve
problems or respond to questions with unequivocal answers.
Students review, summarize, and
synthesize existing work alone to solve problems and conduct research without drawing
their own conclusions.
Students are engaged in
research and problem solving where there are multiple perspectives and a variety of
individual and team-based solution strategies, e.g., Socratic dialogue, brainstorming and
categorizing, individual and group summarizing, and debriefing.
LEARNING CONTEXT
Collaborative
The school is conceptualized and designed as a learning community where students learn to
work collaboratively.
Students complete
most assignments individually and the sharing of ideas and resources is seldom actively
encouraged.
Students work together on
highly structured tasks. Student roles are defined and controlled by the teacher.
Projects and other
instructional tasks are designed to be completed by groups and students are encouraged to
share ideas and resources. Students are encouraged to take responsibility for defining
problems, setting goals, learning to evaluate and use information resources and assessing
their progress.
Knowledge Building
Learning is made public so that the learner can get input from diverse perspectives and
build on that knowledge.
Students work
individually to do the best they can. Sharing information and resources may be considered
"cheating."
Students periodically work in
groups. Competition across groups is valued and encouraged.
Students are provided many
opportunities within the course of their work on an assignment to gather information and
feedback from multiple sources including libraries, museums, colleges, other community
information sources as well as other students, community members, experts, etc.
Empathetic
Diversity and multiple perspectives are valued and utilized to build on the strengths of
all students.
Students have limited
opportunities to learn about the experiences and perspectives of other students.
Students have opportunities to
learn about the knowledge, experiences, and perspectives of others but those opportunities
are not directly linked to instructional tasks.
Instruction is explicitly
designed to solicit, incorporate, and build upon the knowledge, experiences, and
perspectives of all students, e.g., through the use of brainstorming and other strategies.
GROUPING
Flexible
Groups are formed and reformed according to the purpose of instruction. Groups are formed
based on common needs and interests, usually for short periods of time.
Students remain in
the same group for the entire semester or year.
Groups are formed for the
entire semester or year, but individual students may be moved to a different group as
indicated by performance.
Groups are formed for specific
purposes-- e.g., common interest and need for specific skill building--and reformed on a
regular basis.
Equitable
Groups are organized so that over time students have opportunities to learn from all other
students.
Students primarily
work with students of similar abilities.
Students have occasional
opportunities to work beyond their ability groups.
Students have frequent
opportunities to get to know and work with all other students. All students have
challenging roles.
Heterogeneous
Groups include males and females and a mix of cultures, learning styles, abilities,
socioeconomic status, and ages in order to capitalize on the range of background knowledge
and differing perspectives.
Students are
sometimes grouped by ability within and between grades. At other times, whole-group
instruction is used.
Students are often grouped by
ability but periodically work in heterogeneous groups.
Students primarily work in
heterogeneous groups and less often in ability groups.
TEACHER ROLES
Facilitator
Teachers create opportunities for students to work collaboratively to solve problems, do
authentic tasks, and share knowledge and responsibility.
The teacher is the
primary source of information and resources.
The teacher creates highly
structured learning opportunities and as students work he or she circulates among them to
insure that they are following directions.
The teacher, in collaboration
with others, e.g., library media specialist, creates learning opportunities and as
students work he or she circulates among them to monitor and stimulate their discussion
and project work and pose questions or suggest resources as requested or appropriate.
Guide
Teachers help students to construct their own meaning by modeling, mediating, and
coaching. They constantly adjust the level of information and support according to
students' needs.
The teacher gives
explicit directions on how to complete assignments.
The teacher helps students to
learn how, when, and why to use different strategies and provides hints, clues, and other
feedback to the entire class based on an observation of individual students or in
anticipation of likely problems.
The teacher and other
instructional partners model their thinking processes, help students to learn how, when,
and why to use different strategies, and provide hints, clues, or other feedback on a
student-by-student and as-needed basis.
Co-Learner/Co-Investigator
Teachers learn along with students and students may serve as teachers.
The teacher has an
expertise in the area of study and experience using the instructional materials.
The teacher provides students
opportunities to explore areas outside of his or her expertise, but always stays a step
ahead of the students.
The teacher extends his or her
own knowledge along with the students.
STUDENT ROLES
Explorer
Students discover concepts and connections and apply skills by interacting with the
physical world, materials, technology, and other people. Often students are encouraged to
jump into an open-ended activity in order to stimulate their curiosity, become familiar
with the instructional materials, and formulate early understandings of the task.
Students learn the
required information through structured activities that provide some opportunities to make
their own discoveries and draw their own conclusions.
Students have opportunities to
explore topics of interest without making connections to their curriculum.
Students have opportunities to
pose questions, initiate projects, and explore issues linked to the curriculum, often with
little prior background knowledge. Additionally, they have time to explore "uncharted
territory, " e.g., the Internet.
Cognitive Apprentice
Students observe, apply, and refine through practice, the thinking processes used by
practitioners in specific content areas. They receive ongoing feedback on many aspects of
a complex problem or skill.
Students receive
feedback, usually in the form of grades or scores on their assignments, often only after
they are completed.
Teachers observe students as
they work on instructional tasks in order to provide ongoing feedback.
Teachers and other
instructional partners regularly model their own thinking processes and strategies and
observe students as they work on instructional tasks in order to observe their thinking
processes and provide ongoing feedback. They also connect students with appropriate
experts who also provide models and feedback.
Teacher
In order to teach others, students must integrate and holistically represent what they
have learned.
Students have few
opportunities to share what they are learning with others.
Students have opportunities to
present what they have learned to others, primarily within their classroom, e.g. oral
reports.
Students have frequent
opportunities to share and discuss what they have learned with others, e.g., jigsawing,
reciprocal teaching, demonstrations, and presentations within and outside their classroom.
Producer
Students generate knowledge and products for themselves and the community that synthesize
and integrate knowledge and skills.
Student assignments
generally require them to study or respond to existing knowledge, e.g., workbooks, and
chapter questions.
Students have opportunities to
conduct research using original source materials and then summarize their findings in
reports or presentations.
Students are often involved in
instructional activities in which they create novel products and ideas to represent their
learning, e.g., Energy net.
Indicators of
High-Performance Technology
Select the
example that best describes your current practice even though it may not
represent your instructional goals. You may select only one example for each indicator.
ACCESS
Connective
Students and teachers are able to access rich resources within and beyond the school
because the school is connected to these resources.
Technology not
available.
Technology links school-based
resources only, e.g., CD-ROM, and computer software.
Technology links school and
district-wide resources, e.g., software and district local area network.
Technology links school,
district, and Internet resources, e.g., WWW.
Ubiquitous
Technology is easily and readily available to all teachers and students and distributed
throughout the school building.
Technology not
available.
Technology tools are primarily
located in separate labs or media centers.
Technology tools are
distributed throughout most classrooms in adequate numbers, i.e., more than 1-2.
Technology tools are located in
media labs or work stations adjacent to classrooms and in adequate numbers in most
classrooms.
Designed for Equitable Use
All students (not just those in gifted classes or magnet schools) should have access to
technology tools.
Technology not
available.
Technology tools are only used
at magnet or the most affluent district schools.
Technology tools are used by
special populations, e.g., gifted students, in most schools.
Technology tools are used by
all types of students in all classes and schools.
Interactive
Students use technology to actively communicate and collaborate in diverse ways.
Technology not
available.
Students use technology for
drill and practice activities, e.g., math fact games or Integrated Learning Systems.
Students use technology to
create products, e.g., word processing, and databases.
Students use technology to
conduct collaborative research and share and discuss results.
OPERABILITY
Interoperable
Technology has the capacity to easily exchange data with, and connect to, other hardware
and software in order to provide the greatest access for all students.
Technology not
available.
Users are restricted to working
within a single application or platform.
Users can use translators to
move documents across platforms or software, e.g., Mac Link.
Users can move software across
platforms without taking intermediate steps, e.g., MS Word 6.0.
Open Architecture
Users can access a variety of peripheral devices.
Technology not
available.
The technology has one use that
cannot be altered, e.g., Integrated Learning System.
The technology permits users to
make access choices, e.g., loading different software programs.
The technology permits users to
access and modify peripheral devices, e.g., scanner, and video camera.
Transparent
Users can move from one format or program to another easily and without being aware of the
move.
Technology not
available.
The software can only be used
in isolation from other applications.
Data can be moved between
applications, e.g., global clipboard.
Data can be automatically
shared with other applications, e.g., program linking, Apple Script, and OLE.
ORGANIZATION
Distributed
Users, within and beyond the local system, have the ability to add information resources.
Technology not
available.
All information resources come
from one central location, e.g., a multimedia encyclopedia.
There are limited opportunities
to add information.
All users have the ability to
add information resources.
Designed for User Contributions
Information, products, and services can be contributed to the system from multiple
resources.
Technology not
available.
Users have restricted access
and use of information, products, and services, e.g., moderated listservs where messages
are screened and with limited membership.
Users have unrestricted access
to information, products, and services and structured opportunities to contribute, e.g.,
World Wide Web sites.
All users have unrestricted
access and use of information, products, and services, e.g., unmoderated listservs with
open membership.
Designed for Collaborative Projects
Users can access programs to work in groups, build consensus, brainstorm, outline, develop
plans, schedule meetings, and monitor and develop joint projects.
Technology not
available.
Users can access little common
information.
Users can access common
information and have limited opportunities to interact.
Users at different sites can
simultaneously collaborate on a project by sharing information, reading, and responding to
one another, e.g., online conferences, and Computer-Supported Intentional Learning
Environments (CSILE).
ENGAGABILITY
Access to Challenging Tools
The system is designed to provide access to tasks, data, and learning opportunities that
stimulate thought and inquiry, including complex problems and cases, access to experts,
peers, and other learners, rich media resources, and tools for interactive browsing,
searching, and authoring.
Technology not
available.
The system provides access to
repetitive and skill-oriented tasks, e.g., Integrated Learning Systems.
The system provides access to a
single method for accessing and sharing information, e.g., school or district wide e-mail
system.
The system provides access to
multiple and integrated tools and resources, e.g., Netscape.
Enables Learning by Doing
Users have the opportunity to plan, reflect, make decisions, experience the consequences
of actions, change directions, and examine alternative solutions and assumptions.
Technology not
available.
Learning is rote, repetitive,
and not situated in context, e.g., drill and practice software.
Learning is tool-based with
limited opportunities for interaction, e.g., using a word processor to write a report.
Learning is situated in
captivating and challenging activities, e.g., goal-based scenarios, and simulations.
Provides Guided Participation
Software tools provide the learner with appropriate assistance at the appropriate time.
There are intelligent tools that help users work through a set of complex procedures with
embedded questions, prompts, and coaches.
Technology not
available.
There are no examples or
embedded assistance.
Examples are provided but there
is no real-time assistance embedded in the software.
Prompts, questions, and coaches
are embedded in the software to provide real-time assistance, e.g., wizards.
EASE OF USE
Effective Helps
Technology help is informative, clear, comprehensive, readily available, and
context-specific.
Technology not
available.
Only general directions and
prompts are provided.
There are general directions
and prompts as well as examples and templates.
There are general directions
and prompts as well as examples, templates, and wizards that prompt users through specific
tasks.
User Friendly/User Control
Users can access tools, information resources, experiences, and opportunities on demand
and use them to solve problems, make decisions and create products.
Technology not
available.
Software is difficult to use
and non-intuitive commands must be used.
Software is graphical and
intuitive but no online help is available.
User help resources and prompts
are embedded within the software.
Fast [speed]
Technology has a fast processing speed.
Technology not
available.
Technology is slow with limited
memory and limited color.
Technology response is
adequate.
Technology has fast processing
speed, high disk access, and high color resolution and display.
Available Training and Support
Quality training and support to use the technology as well as to solve problems is readily
available locally and from remote locations.
Technology not
available.
Training and support are
available at a distance during limited hours.
Training and support are
available locally and at a distance during limited hours.
Training and technical support
is embedded in the system and is available days, nights, and weekends by voice, fax, and
online.
Provides Just Enough Information, Just In Time
Users have easy access to as much information as they need at different levels of
sophistication.
Technology not
available.
Information is presented in a
linear format.
Information is connected, e.g.,
relational databases.
Users can access increasingly
in-depth information about a topic by clicking on a highlighted portion of text or
graphic, i.e., hypertext.
FUNCTIONALITY
Diverse Tools
Students have opportunities to use a wide range of generic and context-specific tools.
Technology not
available.
Students use a single tool,
e.g., word processing.
Students use a few basic tools,
e.g., word processing and databases, but no context-specific tools.
Students use a variety of basic
tools such as databases, spreadsheets, and word processing as well as context-specific
tools, e.g., the use of sonar for oceanographic research.
Media Use
Technology provides opportunities to use a variety of media.
Technology not
available.
Students use tools that are
limited to text and simple graphics.
Students use tools that have
text and graphics or sound.
Students use tools that allow
for integrated use of text, graphics, audio, video, and color.
Promotes Programming and Authoring
Technology provides tools that promote programming and authoring skills as part of
authentic tasks.
Technology not
available.
Students learn programming
languages as an end in themselves.
Students use tools to create
new tools, e.g., wizards to create Power Point presentations.
Students learn to use
programming languages in order to create other tools, e.g., the use of HTML to create a
web page to share the findings of a research project.
Supports Project Design Skills
Technology provides tools that facilitate the development of skills related to project
design and implementation.
Technology not
available.
There are few tools for project
design and implementation, e.g., outlining.
There are limited tools for
project design and implementation, e.g., timeline software.
There are tools for wide-scale
project design and implementation, e.g., Computer Assisted Design (CAD) software.
Questions can be sent to Texas Center for Educational Technology tcet@unt.edu
or to
North Central Regional Technology in Education Consortium ncrtec@ncrel.org.