adapted from
ncrel

NCRTEC Learning With Technology Profile Tool

This profile tool will help you to compare your current instructional practices with a set of indicators for engaged learning and high-performance technology. This survey should be completed at the beginning and end of your project.

For each category there is a description of the indicators and examples that fall along a continuum. There are three examples for each indicator. Select the example that best describes your current practice even though it may not represent your instructional goals. You may select only one example for each indicator. This is not intended to be a rating of your skill or ability as a teacher, but rather as a tool to help you think through the kinds of activities you use to help your students learn. 

You may go scroll back and change your responses. This activity frequently takes about 30 minutes to complete.  

Demographic Data

We are collecting the demographic data for comparative (pre/post) purposes only. It will not be used in any other way. 

Project:       Position:                

Campus Name:      District Name:

County/District number:

Indicators of Engaged Learning

Select the example that best describes your current practice even though it may not represent your instructional goals. You may select only one example for each indicator.


VISION OF LEARNING

Responsibility for Learning
Students take charge and are self-regulated learners. They define learning goals and problems that are meaningful to them and understand how specific activities relate to these goals. Students are also involved in setting and using standards of excellence to evaluate whether they have achieved their goals.

Teachers set learning goals, make assignments, monitor progress, and grade assignments.
Students discuss learning goals with their teacher, are given a range of options for assignments, take some responsibility for monitoring progress, and are aware of assessment standards.
Students work with their teacher to set learning goals and assessment standards and have a range of options for assignments and opportunities to design learning activities. They are responsible for setting timelines and monitoring progress toward completion of their goals.

Strategic
Students continually develop and refine learning and problem solving strategies. They apply and transfer knowledge to solve problems creatively.

Most students work involves determining the right answer on pencil and paper tasks.
Students learn to use a variety of instructional strategies and resources, but not how to select among and apply them to unfamiliar tasks.
Students are able to select resources and strategies thoughtfully as well as apply them to unfamiliar tasks.

Energized by Learning
Engaged learners derive excitement and pleasure from learning and are intrinsically motivated.

Students complete required assignments and are motivated mainly by grades and competition.
Students are actively engaged in their work and take pride in doing a good job.
Students are so excited by learning that they spend extra time and effort doing their work.

Collaborative
Students have and value the skills to work with others. They understand that learning is social and they understand that many problems/issues have multiple points of view.

Students work mostly at seatwork and individual tasks.
Students work in cooperative groups with clearly defined tasks.
Students work in collaborative groups in which the groups make decisions regarding planning, implementing, and evaluating their work making explicit use of multiple and differing points of view.


TASKS

Authentic
Tasks bear a close relationship to real world problems in the home and workplaces of today and tomorrow. They build on life experiences, require in-depth work, benefit from frequent collaboration, and are of relevance and interest to learner(s).

Most tasks are pencil and paper, often seatwork. Students respond to recall questions provided by teachers and textbooks.
The class discusses how the skills they learn and their instructional tasks apply to real world situations.
Tasks derive authenticity from student interests, work with experts, societal value, and public assessments. They often involve inquiry and/or research, but not as an end in itself.

Challenging
Tasks are complex and typically involve sustained amounts of time. Students must stretch their thinking and social skills in order to be successful.

Tasks focus on the basics and there is much attention to mastery of specific skills and facts, e.g., drill and practice, recall questions, integrated learning systems, decontextualized math problems, or workbook pages.
Tasks are novel, involve higher order thinking, and require many days or weeks to complete.
Tasks are complex and designed so that the students have to stretch conceptually and take greater responsibility for learning.

Multidisciplinary
Disciplines are wholly integrated in order to solve problems or address issues.

Tasks are content-specific and designed to focus on specific skills and concepts.
Tasks are content-specific but connections are made across disciplines through chronological or thematic alignment. Teachers maintain their discipline-centered expertise while attempting to help students make connections across disciplines.
Multiple disciplines must be integrated in order to complete a task or solve a problem. Teachers and other support staff, e.g., library media specialists, take responsibility for more than one discipline and assist students in making connections across disciplines.


ASSESSMENT

Performance-Based
Assessments are meaningful, challenging experiences that involve presenting students with an authentic task, project, or investigation, and then observing, interviewing and/or examining their artifacts and presentations to assess what they actually know and can do.

Students primarily take pencil and paper tests with combinations of short answer and essay questions, emphasizing recall and discussion of facts.
Students conduct investigations or produce written or oral presentations for their teacher and class and their teacher evaluates their performance.
Students conduct investigations or produce written or oral presentations for authentic purposes and audiences and they are evaluated by the teacher, the audience, and themselves.

Generative
Students and their teachers create the assessment criteria and/or tools so that they are meaningful and generate knowledge.

Assessment standards are set by the teacher and shared with students, often after the work is graded.
Assessment standards and tools are developed by the teacher and fully explained to students before they begin their work.
Assessment standards and tools are discussed, created, agreed upon, and used by both the teacher and students to judge and report on the quality of their products and performances.

Seamless and Ongoing
Instruction and assessment are integrated; assessment of the process and products occurs throughout the instruction.

Assessment occurs after instruction and both teacher and students view it as separate from the instruction, e.g., students read and discuss a chapter and then take a unit test.
The teacher defines assessment criteria at the beginning of instruction and uses them at designated check points and at the end of instruction.
The teacher and students generate assessment criteria at the beginning of their instructional task and use that criteria to measure the process and products of their learning throughout their work as well as at the end. The teacher frequently checks for understanding by listening to student discussions and probing the depths of their knowledge and students engage in self-assessment.


INSTRUCTIONAL MODEL

Interactive
The course of instruction responds to student needs and interests and students can make key decisions regarding their learning.

Students respond to questions posed by the teacher and have some choices with regard to assignments and work.
Students have opportunities to select among projects to match their interests with assignments.
Students have frequent opportunities to communicate interests and problems to the teachers and other support staff as well as to design and plan their work.

Generative
Students are encouraged to construct and produce knowledge in meaningful and deep ways. They solve problems, conduct meaningful inquiry, engage in reflection, and build a repertoire of effective strategies.

Students solve problems or respond to questions with unequivocal answers.
Students review, summarize, and synthesize existing work alone to solve problems and conduct research without drawing their own conclusions.
Students are engaged in research and problem solving where there are multiple perspectives and a variety of individual and team-based solution strategies, e.g., Socratic dialogue, brainstorming and categorizing, individual and group summarizing, and debriefing.


LEARNING CONTEXT

Collaborative
The school is conceptualized and designed as a learning community where students learn to work collaboratively.

Students complete most assignments individually and the sharing of ideas and resources is seldom actively encouraged.
Students work together on highly structured tasks. Student roles are defined and controlled by the teacher.
Projects and other instructional tasks are designed to be completed by groups and students are encouraged to share ideas and resources. Students are encouraged to take responsibility for defining problems, setting goals, learning to evaluate and use information resources and assessing their progress.

Knowledge Building
Learning is made public so that the learner can get input from diverse perspectives and build on that knowledge.

Students work individually to do the best they can. Sharing information and resources may be considered "cheating."
Students periodically work in groups. Competition across groups is valued and encouraged.
Students are provided many opportunities within the course of their work on an assignment to gather information and feedback from multiple sources including libraries, museums, colleges, other community information sources as well as other students, community members, experts, etc.

Empathetic
Diversity and multiple perspectives are valued and utilized to build on the strengths of all students.

Students have limited opportunities to learn about the experiences and perspectives of other students.
Students have opportunities to learn about the knowledge, experiences, and perspectives of others but those opportunities are not directly linked to instructional tasks.
Instruction is explicitly designed to solicit, incorporate, and build upon the knowledge, experiences, and perspectives of all students, e.g., through the use of brainstorming and other strategies.


GROUPING

Flexible
Groups are formed and reformed according to the purpose of instruction. Groups are formed based on common needs and interests, usually for short periods of time.

Students remain in the same group for the entire semester or year.
Groups are formed for the entire semester or year, but individual students may be moved to a different group as indicated by performance.
Groups are formed for specific purposes-- e.g., common interest and need for specific skill building--and reformed on a regular basis.

Equitable
Groups are organized so that over time students have opportunities to learn from all other students.

Students primarily work with students of similar abilities.
Students have occasional opportunities to work beyond their ability groups.
Students have frequent opportunities to get to know and work with all other students. All students have challenging roles.

Heterogeneous
Groups include males and females and a mix of cultures, learning styles, abilities, socioeconomic status, and ages in order to capitalize on the range of background knowledge and differing perspectives.

Students are sometimes grouped by ability within and between grades. At other times, whole-group instruction is used.
Students are often grouped by ability but periodically work in heterogeneous groups.
Students primarily work in heterogeneous groups and less often in ability groups.


TEACHER ROLES

Facilitator
Teachers create opportunities for students to work collaboratively to solve problems, do authentic tasks, and share knowledge and responsibility.

The teacher is the primary source of information and resources.
The teacher creates highly structured learning opportunities and as students work he or she circulates among them to insure that they are following directions.
The teacher, in collaboration with others, e.g., library media specialist, creates learning opportunities and as students work he or she circulates among them to monitor and stimulate their discussion and project work and pose questions or suggest resources as requested or appropriate.

Guide
Teachers help students to construct their own meaning by modeling, mediating, and coaching. They constantly adjust the level of information and support according to students' needs.

The teacher gives explicit directions on how to complete assignments.
The teacher helps students to learn how, when, and why to use different strategies and provides hints, clues, and other feedback to the entire class based on an observation of individual students or in anticipation of likely problems.
The teacher and other instructional partners model their thinking processes, help students to learn how, when, and why to use different strategies, and provide hints, clues, or other feedback on a student-by-student and as-needed basis.

Co-Learner/Co-Investigator
Teachers learn along with students and students may serve as teachers.

The teacher has an expertise in the area of study and experience using the instructional materials.
The teacher provides students opportunities to explore areas outside of his or her expertise, but always stays a step ahead of the students.
The teacher extends his or her own knowledge along with the students.


STUDENT ROLES

Explorer
Students discover concepts and connections and apply skills by interacting with the physical world, materials, technology, and other people. Often students are encouraged to jump into an open-ended activity in order to stimulate their curiosity, become familiar with the instructional materials, and formulate early understandings of the task.

Students learn the required information through structured activities that provide some opportunities to make their own discoveries and draw their own conclusions.
Students have opportunities to explore topics of interest without making connections to their curriculum.
Students have opportunities to pose questions, initiate projects, and explore issues linked to the curriculum, often with little prior background knowledge. Additionally, they have time to explore "uncharted territory, " e.g., the Internet.

Cognitive Apprentice
Students observe, apply, and refine through practice, the thinking processes used by practitioners in specific content areas. They receive ongoing feedback on many aspects of a complex problem or skill.

Students receive feedback, usually in the form of grades or scores on their assignments, often only after they are completed.
Teachers observe students as they work on instructional tasks in order to provide ongoing feedback.
Teachers and other instructional partners regularly model their own thinking processes and strategies and observe students as they work on instructional tasks in order to observe their thinking processes and provide ongoing feedback. They also connect students with appropriate experts who also provide models and feedback.

Teacher
In order to teach others, students must integrate and holistically represent what they have learned.

Students have few opportunities to share what they are learning with others.
Students have opportunities to present what they have learned to others, primarily within their classroom, e.g. oral reports.
Students have frequent opportunities to share and discuss what they have learned with others, e.g., jigsawing, reciprocal teaching, demonstrations, and presentations within and outside their classroom.

Producer
Students generate knowledge and products for themselves and the community that synthesize and integrate knowledge and skills.

Student assignments generally require them to study or respond to existing knowledge, e.g., workbooks, and chapter questions.
Students have opportunities to conduct research using original source materials and then summarize their findings in reports or presentations.
Students are often involved in instructional activities in which they create novel products and ideas to represent their learning, e.g., Energy net.
 
Indicators of High-Performance Technology

Select the example that best describes your current practice even though it may not represent your instructional goals. You may select only one example for each indicator.


ACCESS

Connective
Students and teachers are able to access rich resources within and beyond the school because the school is connected to these resources.

Technology not available.
Technology links school-based resources only, e.g., CD-ROM, and computer software.
Technology links school and district-wide resources, e.g., software and district local area network.
Technology links school, district, and Internet resources, e.g., WWW.

Ubiquitous
Technology is easily and readily available to all teachers and students and distributed throughout the school building.

Technology not available.
Technology tools are primarily located in separate labs or media centers.
Technology tools are distributed throughout most classrooms in adequate numbers, i.e., more than 1-2.
Technology tools are located in media labs or work stations adjacent to classrooms and in adequate numbers in most classrooms.

Designed for Equitable Use
All students (not just those in gifted classes or magnet schools) should have access to technology tools.

Technology not available.
Technology tools are only used at magnet or the most affluent district schools.
Technology tools are used by special populations, e.g., gifted students, in most schools.
Technology tools are used by all types of students in all classes and schools.

Interactive
Students use technology to actively communicate and collaborate in diverse ways.

Technology not available.
Students use technology for drill and practice activities, e.g., math fact games or Integrated Learning Systems.
Students use technology to create products, e.g., word processing, and databases.
Students use technology to conduct collaborative research and share and discuss results.


OPERABILITY

Interoperable
Technology has the capacity to easily exchange data with, and connect to, other hardware and software in order to provide the greatest access for all students.

Technology not available.
Users are restricted to working within a single application or platform.
Users can use translators to move documents across platforms or software, e.g., Mac Link.
Users can move software across platforms without taking intermediate steps, e.g., MS Word 6.0.

Open Architecture
Users can access a variety of peripheral devices.

Technology not available.
The technology has one use that cannot be altered, e.g., Integrated Learning System.
The technology permits users to make access choices, e.g., loading different software programs.
The technology permits users to access and modify peripheral devices, e.g., scanner, and video camera.

Transparent
Users can move from one format or program to another easily and without being aware of the move.

Technology not available.
The software can only be used in isolation from other applications.
Data can be moved between applications, e.g., global clipboard.
Data can be automatically shared with other applications, e.g., program linking, Apple Script, and OLE.


ORGANIZATION

Distributed
Users, within and beyond the local system, have the ability to add information resources.

Technology not available.
All information resources come from one central location, e.g., a multimedia encyclopedia.
There are limited opportunities to add information.
All users have the ability to add information resources.

Designed for User Contributions
Information, products, and services can be contributed to the system from multiple resources.

Technology not available.
Users have restricted access and use of information, products, and services, e.g., moderated listservs where messages are screened and with limited membership.
Users have unrestricted access to information, products, and services and structured opportunities to contribute, e.g., World Wide Web sites.
All users have unrestricted access and use of information, products, and services, e.g., unmoderated listservs with open membership.

Designed for Collaborative Projects
Users can access programs to work in groups, build consensus, brainstorm, outline, develop plans, schedule meetings, and monitor and develop joint projects.

Technology not available.
Users can access little common information.
Users can access common information and have limited opportunities to interact.
Users at different sites can simultaneously collaborate on a project by sharing information, reading, and responding to one another, e.g., online conferences, and Computer-Supported Intentional Learning Environments (CSILE).


ENGAGABILITY

Access to Challenging Tools
The system is designed to provide access to tasks, data, and learning opportunities that stimulate thought and inquiry, including complex problems and cases, access to experts, peers, and other learners, rich media resources, and tools for interactive browsing, searching, and authoring.

Technology not available.
The system provides access to repetitive and skill-oriented tasks, e.g., Integrated Learning Systems.
The system provides access to a single method for accessing and sharing information, e.g., school or district wide e-mail system.
The system provides access to multiple and integrated tools and resources, e.g., Netscape.

Enables Learning by Doing
Users have the opportunity to plan, reflect, make decisions, experience the consequences of actions, change directions, and examine alternative solutions and assumptions.

Technology not available.
Learning is rote, repetitive, and not situated in context, e.g., drill and practice software.
Learning is tool-based with limited opportunities for interaction, e.g., using a word processor to write a report.
Learning is situated in captivating and challenging activities, e.g., goal-based scenarios, and simulations.

Provides Guided Participation
Software tools provide the learner with appropriate assistance at the appropriate time. There are intelligent tools that help users work through a set of complex procedures with embedded questions, prompts, and coaches.

Technology not available.
There are no examples or embedded assistance.
Examples are provided but there is no real-time assistance embedded in the software.
Prompts, questions, and coaches are embedded in the software to provide real-time assistance, e.g., wizards.


EASE OF USE

Effective Helps
Technology help is informative, clear, comprehensive, readily available, and context-specific.

Technology not available.
Only general directions and prompts are provided.
There are general directions and prompts as well as examples and templates.
There are general directions and prompts as well as examples, templates, and wizards that prompt users through specific tasks.

User Friendly/User Control
Users can access tools, information resources, experiences, and opportunities on demand and use them to solve problems, make decisions and create products.

Technology not available.
Software is difficult to use and non-intuitive commands must be used.
Software is graphical and intuitive but no online help is available.
User help resources and prompts are embedded within the software.

Fast [speed]
Technology has a fast processing speed.

Technology not available.
Technology is slow with limited memory and limited color.
Technology response is adequate.
Technology has fast processing speed, high disk access, and high color resolution and display.

Available Training and Support
Quality training and support to use the technology as well as to solve problems is readily available locally and from remote locations.

Technology not available.
Training and support are available at a distance during limited hours.
Training and support are available locally and at a distance during limited hours.
Training and technical support is embedded in the system and is available days, nights, and weekends by voice, fax, and online.

Provides Just Enough Information, Just In Time
Users have easy access to as much information as they need at different levels of sophistication.

Technology not available.
Information is presented in a linear format.
Information is connected, e.g., relational databases.
Users can access increasingly in-depth information about a topic by clicking on a highlighted portion of text or graphic, i.e., hypertext.


FUNCTIONALITY

Diverse Tools
Students have opportunities to use a wide range of generic and context-specific tools.

Technology not available.
Students use a single tool, e.g., word processing.
Students use a few basic tools, e.g., word processing and databases, but no context-specific tools.
Students use a variety of basic tools such as databases, spreadsheets, and word processing as well as context-specific tools, e.g., the use of sonar for oceanographic research.

Media Use
Technology provides opportunities to use a variety of media.

Technology not available.
Students use tools that are limited to text and simple graphics.
Students use tools that have text and graphics or sound.
Students use tools that allow for integrated use of text, graphics, audio, video, and color.

Promotes Programming and Authoring
Technology provides tools that promote programming and authoring skills as part of authentic tasks.

Technology not available.
Students learn programming languages as an end in themselves.
Students use tools to create new tools, e.g., wizards to create Power Point presentations.
Students learn to use programming languages in order to create other tools, e.g., the use of HTML to create a web page to share the findings of a research project.

Supports Project Design Skills
Technology provides tools that facilitate the development of skills related to project design and implementation.

Technology not available.
There are few tools for project design and implementation, e.g., outlining.
There are limited tools for project design and implementation, e.g., timeline software.
There are tools for wide-scale project design and implementation, e.g., Computer Assisted Design (CAD) software.

Adapted from NCRTEC

Questions can be sent to Texas Center for Educational Technology tcet@unt.edu
or to
North Central Regional Technology in Education Consortium ncrtec@ncrel.org.

Copyright © 1997 North Central Regional Educational Laboratory. All rights reserved.