Background:
The Foundations strand is woven throughout the other three Technology Applications
strands (i.e., Acquisition of Information, Work: Manipulation of Data/Problem Solving and
Communication/Publishing).
The Foundation strand includes three related areas of knowledge and skills:
- Demonstrates knowledge and appropriate use of hardware components, software programs,
and their connections.
- Uses data input skills appropriate to the task.
- Complies with laws and examines issues regarding use of technology in society.
Additional Explanation
Proficient user of technology should be comfortable with using appropriate terminology
and concepts associated with hardware devices (computer components, peripherals, network
devices, and other devices as available), as well as understanding software applications
from a practical and conceptual level.
Student should master skills associated with the input and output of data,
(keyboarding, scanning techniques, compression of digital data, manipulation of file
formats, and others as available) in order to use technology efficiently. Until the
keyboard is no longer the common method for the input of data, students should master
touch keyboarding strategies. Teaching keyboarding skills should start when the student
first begins to use the keyboard in order to minimize habitual mistakes. By the time a
student leaves the eighth grade, adequate keyboarding speeds with accuracy should be
mastered. Students should also become familiar with other input devices (e.g., mouse,
tablet, etc.) and develop corresponding proficiency.
A thorough understanding of the laws and policies associated with technology
applications must be modeled and practiced. The intellectual property concepts found in
the Copyright Law of 1976, Fair use Guidelines for Multimedia of 1996, and associated
Acceptable Use Policies should be explained, illustrated, modeled, and reinforced in a
consistent manner.

Instructions: Three representative samples are listed for each
grade cluster (K-2, 3-5, & 6-8) and selected high school Technology Applications
courses. The samples represent the three related knowledge and skills for each strand at
each grade cluster and for two selected high school courses.
Foundations:
- Demonstrates knowledge and appropriate use of hardware components, software programs,
and their connections.
- Uses data input skills appropriate to the task.
- Complies with laws and examines issues regarding use of technology in society.
Examples:
DISCLAIMER - Samples listed below are representative samples
only. Many other examples could be also be used. Users are encouraged to think about
additional ways to present and teach specific TA TEKS student expectations.
K-2
|
1. Students open an application and create a document. The students
name the file and save the file to the desktop. |
| 2. Students create a story using a word processor and trade stories
with other students. |
| 3. Teacher reviews and explains the school's Acceptable Use Policy. |
| |
|
3-5
|
1. Students open two documents created by the teacher. Students
copy identified passages from one document and paste these into the other document. |
| 2. Teacher creates a story with many intentionally misspelled
words. The story is loaded on all student computers. Students edit the document,
correcting as many mistakes as possible. |
| 3. Students open a report that includes text and graphics from the
Internet. Students write essays discussing copyright issues. Students cite the locations
of collected resources. |
| |
|
6-8
|
1. Students create a document and then saves the document in
various formats allowing cross platform use. |
| 2. Students demonstrate digital keyboarding standards while
publishing documents at the keyboard. |
| 3. Students create a report using Internet sources and cite sources
appropriately. |
| |
|
9-12
|
Multimedia |
| 1. Students identify and use standard compression schemes for
video, audio, graphics, etc. |
| 2. Students use memory conservation strategies that retain image
integrity. |
| 3. Students demonstrate respect for intellectual property when
manipulating, morphing, or editing text. |
|
|
9-12
|
Digital Graphics / Animation (DGA) |
| 1. Students distinguish between process color and spot color and
use the most appropriate type for a specific DGA product. |
| 2. Students demonstrate the use of a variety of input devices to
create a DGA product. |
| 3. Students research and report on the impact of digital graphics
on society. |
|