Instruction

HyperStudy-O

Overview: The stack starts with one main card which has categories and buttons with point values. It can be played similar to Jeopardy!, making the higher point items the more difficult questions. The main difference is that questions are given, and the student must provide the answers aloud or written. Once a button is press on the main card, it will go to a card where the question is displayed. Press a button there to see what the correct answer is. Then press the button to go back to the main card to pick a new question. Since questions are not disabled after choosing it, if a question is missed, it could be asked again. Although this was done in HyperStudio 3.1 for Macintosh, it could easily be done on IBM compatible computers with HyperStudio or in HyperCard. The stack itself, even with the 31 cards no extra graphics, etc., though, takes less than 100K and can easily fit on one floppy disk. It could then be copied on several disks for each student to have a copy of the questions or answers, if the teacher chooses to use it as a template for his/her study questions. As many categories and cards can be created as needed.

 Grade level  Time frame  Subject Areas  TEKS

Above 5th

  TEKS relating to other subject areas may also pertain to the stack.
 Technology Applications (6-8) lA, lF, 2, 2A, 2B, 6A, 7D, 8, 8A, 8E, 10A, 11A, 11B
Goals and objectives:
This HyperStudio stack was developed to help students review for quizzes or tests. It can be used in many subject areas. Students and teachers can not only develop the stack for study purposes, but once developed it can be used over and over as a template for future reviews. It reinforces concepts in HyperStudio such as developing buttons and text objects, as well as copying and pasting these objects. Other creative items can easily be added to the stack as needed, such as recorded sounds, graphics, photos, videos, and animation. This could be used by anyone familiar with HyperStudio, from early grades to adult. The game could be played individually or by teams.

 
Prerequisite skills/knowledge:
Typing skills are needed if student is entering questions and answers. If student is creating stack from scratch, some basic knowledge about HyperStudio would be helpful, such as creating button and text fields, but not necessary.

Materials/equipment:

Hardware
Macintosh
Software
Macintosh version of HyperStudio 3. 1

Printed Materials
Step-by-step instructions
These instructions for constructing this particular stack are for the Macintosh version of HyperStudio 3.1. If students are creating the stacks from scratch, then the step-by-step instructions should be provided. If used to play game with the class as a whole after creating, presentation equipment is necessary. If answers are to be written, a sheet with point values and a blank to write answers might also be handed out.

Instructional activities/strategies:
The teacher may decide to have one screen to display one board for the entire class to participate. Or there could be stacks loaded on various computers for students to break into smaller groups or to do individually. If students are creating the stacks from scratch, they should follow the instructions for making the stack. Step-by-step instructions are included with this entry.
 

Assessment options:
Scores may be kept or answers may be written and submitted for grading if playing the game in class. If the stack is made from scratch, a checklist listing the elements of the stack should be made for grading purposes. Such items "Does the first card have a title, three categories, and five buttons for each category?", "Do all buttons link correctly?", and "Do all questions have correct answers?" may be listed and/or required to grade the stack.
 

Teaching Suggestions/Extensions:
1. More categories and points may be added and/or named as needed.
2. Teams could be selected with scores kept. Highest scoring team receives bonus points on a test.
3. Students may write down and keep track of answers for grading purposes.
4. Graphics, videos, photos, etc. may be used to enhance questions or answers.
5. Those with advanced programming skills and experience could make beveled buttons, write HyperLogo instructions to keep score, etc.
 

Contributor:
Jo Ann Brent
DeSoto West Junior High 
DeSoto ISD