Dr. Mitchell's Perspective on the Desktop Publishing
Course
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This page has been edited with permission from Dr. Keith Mitchell. This
information appeared on Apple's web site from 1997-1999. The opinions expressed do not
necessarily reflect the views of the Technology Applications Center for Educator
Development or the Texas Education Agency.
Desktop Publishing, Skills for the Next Millennium
by Keith Mitchell, Ph.D. - Education Development Executive for Apple Computer, Inc.
The term Desktop Publishing was given birth in 1985 with the introduction of the first
mass produced postscript laser printers. The advent of desktop publishing meant for the
first time the production of heavily formatted documents with integrated text and graphics
could be completed by a single individual who was often the primary source of the
information.
Skills and tools required of students in the new Computer Applications curriculum (126.24)
in Desktop Publishing will have to take into account the rapidly changing definition of
publishing as color printing moves to the desktop as more and more information makes the
transition to digital distribution in mediums such as CD-ROM and the Web. Student
developed products should include the printed page with a new emphasis on using
effectively color text, images and graphics. Student products should include traditional
newsletter formatting, but be expanded to include more graphics intensive products such as
advertisements, magazine articles, marketing materials, and posters. Along with printed
information products, students should have an opportunity in this course to apply their
desktop publishing skills to communicating with digital mediums such as the Web or CD-ROM.
The curriculum can be organized around a series of short products that introduce
sequentially more challenging use of the individual tools or even around one large
collaborative project that requires mastery of the adopted publishing tools. In either
case, the experience should result in student developed products that are perceived as
having a purpose to both the students and their community. The time spent on mastering
individual software tools and more importantly producing information products will
accomplish most of the issues covered in the TEKS, but additional resources will have to
be incorporated to insure students are learning quality skills as defined by the
curriculum and the industries involved. Much of the additional resources such as those
involving ethics, copyright, or even style can be obtained from student research on the
Internet. |