Instruction

Richardson ISD -
Digital Graphics/3D Animation
Scope and Sequence

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First Semester

Unit 1: Ethics and law, manipulating, morphing, and editing graphics and text

  • Model respect of intellectual property when manipulating, morphing, and editing graphics, video, text, and sound. 3(B)

Unit 2: Electronic information formats in relation to digital graphics

  • Use the vocabulary as it relates to digital graphics and animation software. 1(E)
  • Distinguish between and correctly use process color (RGB and CYMK), spot color, and black/white.1(F)

Unit 3: Graphic design principles and identify color mixing theories/2D

  • Identify color mixing theories and apply these theories to the creation of new colors in the digital format. 1(G)
  • Compare and contrast the rules of composition such as rule of thirds or the golden section/rectangle with respect to harmony and balance as well as discord and drama. 6(A)
  • Evaluate the fundamental concepts of a graphic design including composition and lighting. 6(B)
  • Analyze the designs to decide the point of interest and the attributes that determine prominence and support of the subject. 6(C)
  • Use perspective including backgrounds, light, shades/shadows, and scale to capture a focal point and create depth. 7(C)
  • Use the basic principles of proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space. 7(D)
  • Use repetition of color, shape, texture, spatial relationships, line thickness, and size to develop organization and strengthen the unity of a product. 7(E)
  • Apply a variety of color schemes to digital designs including monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors and split complements. 7(G)
  • Identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture or create visual unity and desired effects in designs. 10(A)

Unit 4: Type face categories as it relates to text

  • Distinguish among the categories of typefaces while recognizing and resolving conflicts that occur through combined usage 6(D)
  • Edit files using appropriate digital editing tools and established design principles including consistency, repetition, alignment, proximity, ratio of text to white space, image file size, color use, font size, type, and style. 7(K)

Unit 5: Graphics images - foundation/projects, apply color mixing theories, demonstrates appropriate use of digital imaging and 3D

  • Identify color mixing theories and apply these theories to the creation of new colors in the digital format. 1(G)
  • Demonstrate the appropriate use of digital imaging, video integration, and sound in documents. 5(B)
  • Define the design attributes and requirements of products created for a variety of purposes including posters, billboards, business cards, stationery, book jackets, folders, booklets, pamphlets, brochures, and magazines. 10(C)
  • Use proximity and alignment to create a visual connection with other elements. 10(D)

Second Semester

Unit 6: Design principles and projects as it applies to 3D effects as it relates to Bryce 3D

  • Use perspective including backgrounds, light, shades/shadows, and scale to capture a focal point and create depth. 7(C)
  • Use the basic principles of proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space. 7(D)
  • Use repetition of color, shape, texture, spatial relationships, line thickness, and size to develop organization and strengthen the unity of a product. 7(E)
  • Create three-dimensional effects using foreground, middle distance, and background images. 7(F)
  • Use a variety of lighting techniques including shadows and shading to create an effect. 10(B)
  • Use proximity and alignment to create a visual connection with other elements. 10(D)
  • Use the vocabulary as it relates to digital graphics and animation software. 1(E)

Unit 7: Animation- Introduction to animation editing

  • Use the appropriate scripting language to create an animation or movie.7(I)
  • Distinguish and use the different animation techniques of path and cell animation. 1(K)
  • Use the basic concepts of color and design theory to work in a bitmapped mode, creating backgrounds, characters, and other case members as needed for the animation. 7(H)
  • Use the appropriate scripting language to create an animation or movie. 7(I)
  • Edit files using appropriate digital editing tools and established design principles including consistency, repetition, alignment, proximity, ratio of text to white space, image file size, color use, font size, type, and style. 7(K)
  • Use the vocabulary as it relates to digital graphics and animation software.1(E)

Unit 8: Sound principles of animation technology

  • Compare, contrast, integrate the basic sound editing principles including the addition of effects and manipulation of wave forms. 1(H)
  • Model respect of intellectual property when manipulating, morphing, and editing graphics, video, text, and sound. 3(B)
  • Demonstrate the appropriate use of digital imaging, video integration, and sound in documents. 5(B)

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